|
Death machine
After some clever computer manipulations (using the most antique, text only computers you've seen in years - an odd choice.1) Cale manages to delete Dante's computer privileges thereby effectively firing him. When they're being chased through the halls by the bad robot, why doesn't it cross anyone's mind to call 911? Even if the building's phone system was knocked out by the terrorists or Dante or impure thoughts, these people are executives! Where are their cell phones?2 Speaking of technology, it's time for a !!!SCIENCE MOMENT!!!: Time for Recall!
1. FeoNote: Text-based aka Command line in Unix or DOS/MS-DOS Operating Systems (OS) was common for the majority of home and corporate computers when DEATH MACHINE was shot in 1993 and released in 1994. MS-DOS based Windows 3.1, released in April 1992, was, like the Apple MacIntosh, a shell that ran on top of the actual Command Line OS (and an Intel 80286). The Graphical User Interface (GUI) was a 16-bit bug ridden, crash prone, didn't support distributed storage architecture (vital for large corporations), shell that replaced the buggier, more crash prone, worse everything Windows 3.0. Since its wide-release introduction in 1985 with Windows 2.0, Windows GUI earned its bad reputation and, by 1993, most major companies stayed with stable, virtually crash-proof Unix or DOS (including Microsoft when it was leaked and confirmed that MS was running their own company on DOS). In fact, for Microsoft to garner more marketshare away from IBM's O/S2, 3.1 could easily switch back to stable DOS and allowed their programs to run command line. MS-DOS based Windows NT 3.1 was released in 1993 but was also bug ridden, slow, and all problems had to be solved via Command Line in DOS. For large corporations in particular, Microsoft's NT 3.1 still didn't support distributed storage architecture and wouldn't until the release of the 32-bit switch from MS FAT to NSFT in the Windows 2000 OS. Intel and MS both blamed IBM's proprietary Protected Mode - IBM being the dominant player on the field at the time as other PCs were called IBM Clones (or just Clones after IBM sued over the use of their name). In short, the 21st century dominant players of Intel, Microsoft, and Apple were vanguard wannabees, not old guards dominating in the 1990s. By 1993 there was nothing to suggest that Apple and Microsoft's fast rise wouldn't pop and all but vanish like the hundreds of other giant tech companies of the era (Franklin, TRS, Amstrad, BBC Micro, Texas Instruments PC, Commodore, Sinclair, Lotus 1-2-3, Word Perfect, IBM, Packard Bell, Quasar, Compaq, VPL EyePhone, Teleputer, Atari, Compuserve, DEC, Earthlink, America Online, anyone?). In fact, MS took a torpedo hit in 1996 when it made news that James Cameron's endlessly frustrating problems with glitch-ridden Windows NT - that hired Microsoft corporate techs couldn't fix - is what made his entire cgi SFX team turn to command line Unix and Linux in 1997 for the movie TITANIC. This sudden popularity of Linux in the press is part of what made students Sergey Brin and Larry Page use Linux to build Google, then Android. Relatively stable windows didn't emerge until the MS-DOS based Windows 95 released in August 24, 1995 and the market tip into wider corporate adoption of GUI didn't happen until 1999, just after the release of MS-DOS based Windows 98 (still suffering from the legendary "Blue Screen of Death"). "Where are their cell phones?" 2. Cell phones? In 1993? You mean the Motorola International 3300 bricks with one pound batteries, long antennas, and the 50 yard range that couldn't penetrate drywall? Or the IBM Simon? The world's first "smart phone", meaning any phone that could do anything other than be a phone - like also be a calculator and/or run a word processor - was larger than most Walkie Talkies and featured a short battery life. Without going into spoilers the movie addresses this question completely and makes it a humorous part of the story as well, right up to including a character so bad at their job that they only exacerbate the problem.
Startup Story: The Amazing Invention Of The Cellphone "It's natural for some to wonder how well (robots would) do on the battle field. Human soldiers will be obsolete in a few decades. That's not necessarily a bad thing as long as someone remembers to program them with Asimov's laws of robotics." 3. Asimov's Three Laws of Robotics would effectively render Robot soldiers useless. This review copyright 2004 E.C.McMullen Jr.
|
|
FEO'S BRAGGADOCIO | ||||||||
Some people think I'm more important than you (I don't, but they do. You know how they are) and this is their (HA!) evidence. Matt Jarbo's interview with Feo Amante at The Zurvivalist. Researcher David Waldron, references my review of UNDERWORLD in the Spring 2005, Journal of Religion and Popular Culture entry, Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic (downloadable pdf).
*Linked to archive.org |
NEWS? |
FAIR USE - |